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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Habitat · Progress journal</title><link>https://habitat.trippy.ch/journal/</link><description>A tiny world. Very busy neighbors. Meet the residents of Habitat, a local Unity life simulation taking shape one small adventure at a time.</description><language>en</language><atom:link href="https://habitat.trippy.ch/feed.xml" rel="self" type="application/rss+xml"/><lastBuildDate>Fri, 16 Oct 2026 01:02:38 +0200</lastBuildDate><item><title>A new hearth with living fire</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:e1a9702cbb27e6c156f16c6c</guid><description>The village campfire now combines a new textured Tripo stone-and-log base with locally animated flames, embers and warm light. Existing assets remain preserved and the live Unity preview is running.</description></item><item><title>A shared visual language</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:92b7fa7d6a7921e584014834</guid><description>A new art guide puts the hut, village and candidate trees beside a source palette and practical asset rules. Each reference keeps its own approval status.</description><pubDate>Fri, 16 Oct 2026 01:02:06 +0200</pubDate></item><item><title>A live window into the village</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:b54de5a1b5b211a8602eabfc</guid><description>Habitat now has a detached preview window showing the new wind plants while the village runs.</description><pubDate>Fri, 16 Oct 2026 00:55:12 +0200</pubDate></item><item><title>A shared art bible for Habitat assets</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:918a7d99242ff42170d48b5e</guid><description>Future assets now have a reusable creation skill and a visual reference board. Approved decisions and exploratory references stay distinct while the final palette and foliage detail remain open.</description></item><item><title>A little wind beside the square</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:165fe48212e9a2ba3fc61881</guid><description>Can a small plant bring more movement to the village? Three textured shrubs now sway beside the square in Unity, ready for visual review.</description><pubDate>Fri, 16 Oct 2026 00:52:36 +0200</pubDate></item><item><title>A warmer hearth, another look</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:d6e69ac1f3c2a73387d5ea3e</guid><description>Can the hearth share the village’s friendly colors? The first native bonfire was rejected. A new local reconstruction brings copper logs and sage, teal and cream stones into the game, ready for another visual review.</description><pubDate>Fri, 16 Oct 2026 00:32:37 +0200</pubDate></item><item><title>One row, one little globe</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:7928b1e2a91fc8f1a95f9649</guid><description>Can the useful controls stay close without crowding the village? A small globe now switches languages beside the theme and menu controls, even on a narrow phone.</description><pubDate>Fri, 16 Oct 2026 00:29:39 +0200</pubDate></item><item><title>A little movement, an immediate response</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:f75ad3beaa69d6d6d3ec4b52</guid><description>Can the website feel as welcoming as the village? Menus and buttons now respond with a little softness, while flowers and the sun move gently. Motion can be paused, and system preferences come first.</description><pubDate>Fri, 16 Oct 2026 00:16:27 +0200</pubDate></item><item><title>Cleaning the generated hearth</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:a97b87e1c67352a0e0213436</guid><description>The first AI-generated bonfire now has a separate grounded Blender asset, ready for its game check. The original reconstruction and an unsuccessful alignment attempt remain preserved.</description><pubDate>Fri, 16 Oct 2026 00:10:06 +0200</pubDate></item><item><title>A first bonfire from one image</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:e036303d61af49a7985ef497</guid><description>Can a reference image become a useful village prop? A local TripoSR test produced a bonfire draft with a stone ring and logs, ready for a separate cleanup review.</description><pubDate>Thu, 15 Oct 2026 23:58:28 +0200</pubDate></item><item><title>The same village, in German</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:5a363f2ba6c558c736ad619f</guid><description>Can the little world feel at home in another language? Habitat now has a German first reading alongside English, with a visible switch that keeps your place.</description><pubDate>Thu, 15 Oct 2026 23:57:18 +0200</pubDate></item><item><title>Three trees, ready to shape together</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:f3f78d8d3afdddafa2be64ed</guid><description>Broad, tall and young crown studies are now separate reusable Blender assets. Their clean sources and exports are ready for review; the game keeps its current trees.</description><pubDate>Thu, 15 Oct 2026 23:50:53 +0200</pubDate></item><item><title>A postcard for shared links</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:34cf16f94b0981872112a8db</guid><description>What should a tiny world look like when someone shares it? Habitat now has a colorful postcard with a real gameplay moment and clear previews for each page.</description><pubDate>Thu, 15 Oct 2026 23:44:44 +0200</pubDate></item><item><title>The hut joins the clearing</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:e0808a257471a77ead95dcfe</guid><description>The reviewed Blender hut now replaces the village house appearances in the Mac game. Actual gameplay review caught and corrected an export issue before the final version was kept.</description><pubDate>Thu, 15 Oct 2026 23:42:03 +0200</pubDate></item><item><title>A warmer little hut</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:2165b4595a7464e2ea57e53a</guid><description>The first house feedback becomes a smaller timber hut with a clay roof and readable handmade details. The owner has asked to bring this version into the game next.</description><pubDate>Thu, 15 Oct 2026 23:31:08 +0200</pubDate></item><item><title>A workshop for one house at a time</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:c171e639326250f2bdfdf3fa</guid><description>A separate Blender workshop now accepts small house edits, saves each version and produces reviewed renders. The generic house is a workflow demonstration; its final design is still ours to develop together.</description><pubDate>Thu, 15 Oct 2026 23:22:29 +0200</pubDate></item><item><title>Let the village lead</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:23c3c95917eb77e88c1cf38d</guid><description>Player feedback values the coziness while asking for deeper lighting, livelier pacing and a more playful interface that moves out of view. The amount of text is explicitly considered good.</description><pubDate>Thu, 15 Oct 2026 23:12:00 +0200</pubDate></item><item><title>What the little world explores</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:966eb4bfc919319c35a03ada</guid><description>Habitat’s purpose includes exploring frontier and tiny local model capabilities. Field notes preserve the owner’s respect, curiosity and apprehension, while leaving questions about AI experience open.</description><pubDate>Thu, 15 Oct 2026 23:09:50 +0200</pubDate></item><item><title>One house at a time</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:ba7ab1f2391e85667f18d8db</guid><description>Field notes call for higher fidelity, a cohesive visual style and focused Blender iterations on houses and furniture. Unity remains the chosen engine; character rigging research is a future question.</description><pubDate>Thu, 15 Oct 2026 23:08:41 +0200</pubDate></item><item><title>A place for field notes</title><link>https://habitat.trippy.ch/journal/</link><guid isPermaLink="false">urn:habitat:entry:5a6ee07efbd0bd250502870f</guid><description>A reusable field-notes skill keeps player feedback and shared ideas in the design notebook, ready for a later roadmap discussion. Recording an idea does not start implementation.</description><pubDate>Thu, 15 Oct 2026 23:06:07 +0200</pubDate></item></channel></rss>
