A first bonfire from one image
Can a reference image become a useful village prop? A local TripoSR test produced a bonfire draft with a stone ring and logs, ready for a separate cleanup review.
Originalnotiz und Messwerte (Englisch)
TripoSR is installed in an isolated local Python 3.11 environment. The official source at 107cefdc244c39106fa830359024f6a2f1c78871 and cached official weights generated and reloaded two real 64-grid CPU GLBs on Apple M1 / 16 GB: an official sample and the first Habitat bonfire. The bonfire was measured on 15 October 2026 at 25.156 seconds including warm imports/preprocessing/export, excluding setup/downloads; its upstream inference stage took 10.554 seconds. Its independently reloaded mesh has 2,591 vertices and 5,140 triangles, finite vertices and valid indices, but is not watertight. These are one-run draft measurements, not an ETA or game-ready acceptance. The generated input concept and actual raw-mesh CPU preview preserve separate provenance and individual privacy reviews. Visual inspection shows a recognizable ring and logs with softened details; Blender cleanup and unseen-surface checks remain pending. The native build used an already installed SDK process-locally after the default SDK linker failed; an initial sandbox run failed on OpenMP shared memory, then an approved local run succeeded. No MPS acceleration, texture bake, higher grid, OBJ, Blender cleanup or Unity import is claimed. A reusable habitat-triposr-assets skill was created only after successful generation, installed in personal skills, and passed the skill validator. docs/triposr.md preserves repeatable invocation, exact source/model revisions, input prompt and limits. Next: review the raw prop in a separate Blender file and decide cleanup; animated flames remain a separate effect and Unity replacement requires its own authorization. No Unity/Blender/site layout or resident behavior was changed.