Finding the small cues
A first animation pass gives the residents quieter body motion. The resting preview also exposes an unfinished face path: their eyes still stay open.
Originalnotiz und Messwerte (Englisch)
Can a blink or a small head tilt make a neighbor easier to read? The new presentation separates validated movement from expressive bone poses, with distance-based walking, smoother starts and stops, and public activity context. The first actual Unity studio renders preserve an incomplete result: sleeping head poses are visible, but the eyes remain open. Facial deformation is not yet accepted. Next: inspect imported face coordinates and verify the corrected path in the advancing player loop. Measured snapshot: four original character designs, three first-pass frames, 1920 × 1080 pixels each. Source: reviewed immutable sidecars captured 15 October 2026 at 05:50:01–02 UTC (07:50 Zurich), editor source77aae71b0df3, Metal/URP, isolated public synthetic studio. These measure presentation fixtures; stills do not prove motion, simulator behaviour or performance. The original fe61405a7afd baseline at 05:45:15 UTC is retained separately with its different camera/lighting. Full detail and coordination receipts are recorded in docs/resident-life.md.