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Welt2026-10-15T23:42:03.817309+02:00

Die Hütte zieht auf die Lichtung

Die geprüfte Blender-Hütte ersetzt nun die bisherigen Dorfhäuser im Mac-Spiel. Eine Prüfung im laufenden Spiel deckte einen Exportfehler auf, der vor der endgültigen Übernahme behoben wurde.

Originalnotiz und Messwerte (Englisch)

Owner explicitly authorized game integration of 04-warm-hut. The saved Blender source remains unchanged, SHA256 03f33b5be5479346ba399c552e3303d8cc0414c52e83201b06099c4c47c4489a. Export excludes studio scenery, applies bevels, combines geometry, removes 128 zero-area triangles and recalculates outward normals. The first native view exposed a gable gap hidden by Blender two-sided rendering; iteration 01-inward-gable preserves it, with its earlier exact build. Final prefab: 1 renderer, 13 URP materials, 29,132 triangles (HutAssetSetup.Check, 15 October 2026). All 14 house appearances are grounded, front-facing, inside the original conservative navigation obstacles and add no physics obstacles; the complete authored navigation snapshot is unchanged and 4 home approach anchors remain free (7/7 isolated placement checks, [private evidence location omitted] Prefab checks passed 6/6. Relevant Python subset passed 70 tests. The broader 676-test run passed during exporter changes and is not a fixed-source final acceptance. Final native player unity-warm-hut-source-df79f35c7b5d-20261015214006 built in 8.9 seconds, zero errors, one existing optional Pipeline warning; previous apps were preserved in private history. Actual cottage/village native captures were individually inspected and approved, 1920×1080, Metal/URP, saved simulation paused. Narrow latest-startup log checks found zero listed exception/shader/load markers; no sustained performance acceptance claimed. The personal habitat-blender-workshop skill was extended through skill-creator and validated for truthful visible voice progress, modeling feedback checkpoints and explicitly authorized game handoff. See docs/hut-unity-integration.md. No animation, interior, collision-system or resident-behavior change. Next: separately requested Blender tree-family review; game trees remain unchanged.

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