A new hearth with living fire
The village campfire now combines a new textured Tripo stone-and-log base with locally animated flames, embers and warm light. Existing assets remain preserved and the live Unity preview is running.
Originalnotiz und Messwerte (Englisch)
Can the shared hearth feel alive without animating a rigid flame mesh? Added a separate Tripo bonfire prefab and a bounded existing-campfire hookup; prior TripoSR sources and fallback remain intact. The art brief uses warm hut colors and existing village proportions, while final global art direction remains open. Measured 16 October 2026, source unity-tripo-bonfire-96b75efdc3298102: 4,858 base triangles; three embedded 2048 x 2048 PBR maps; 8/8 focused import/pause/use checks passed. Live frames 1955 to 2162 show clock, flame scale, ember position and light intensity changing. These are animation and import checks, not a performance benchmark. All three Blender/gameplay images and metadata were inspected and individually privacy approved. Startup/import tooling errors were resolved and retained; no subsequent bonfire runtime exception was observed. User camera and normal life playback were restored in the detached Editor preview; standalone player not rebuilt. See docs/tripo-bonfire.md for exact source, limitations and next owner style review.