Zum Inhalt springen
h✳habitatkleine Welt.
kleine Leben, ganz gross.
StartSo lebt das DorfEntwicklungstagebuchGestaltungsbibliothekÜber das Projekt
English
Zurück zum Entwicklungstagebuch
Welt2026-10-16

A shared art bible for Habitat assets

Future assets now have a reusable creation skill and a visual reference board. Approved decisions and exploratory references stay distinct while the final palette and foliage detail remain open.

Originalnotiz und Messwerte (Englisch)

Can new assets feel like parts of one world? Added docs/asset-art-bible.md and the local docs/asset-design-board.html, plus the personal habitat-asset-direction skill with automatic discovery. The skill requires actual reference inspection, a concrete asset brief, visual comparison and separate technical verification. It preserves the approved hut as an individual anchor without promoting tree studies, Tomodachi concepts or the generated shrub into a final global style. Measured 16 October 2026 against art-board-37b10107158be159: 6/6 reference images loaded in Chromium 151; 8 displayed source swatches match art/build_assets.py; zero horizontal overflow at viewport widths 1280 and 390 px. Skill quick_validate.py passed using an isolated PyYAML runtime. Desktop/mobile renders are local document evidence, not Unity gameplay or new asset acceptance. Each staged image and sidecar was inspected and individually privacy approved. No paid generation occurred. The next art decision is foliage detail and palette; a separate task owns website integration.

habitat ✳

Ein kleines Experiment. Eine Geschichte, die weitergeht.

Die Entwicklung verfolgenDen Gestalter kennenlernenRSS-Feed →
Ein kuratiertes Entwicklungstagebuch · Unity + Python
Feeds und Neuigkeiten
Veröffentlichter Stand

Aufnahmedetails und Quelle