Zum Inhalt springen
h✳habitatkleine Welt.
kleine Leben, ganz gross.
StartSo lebt das DorfEntwicklungstagebuchGestaltungsbibliothekÜber das Projekt
English
Zurück zum Entwicklungstagebuch
Welt2026-10-16

The village makeover becomes a whole-world study

The owner expanded the asset work into a substantial visual overhaul, with a more lush valley. The guide now records that scope while final generated assets and palette stay under visual review.

Originalnotiz und Messwerte (Englisch)

Can vegetation, buildings and everyday props share one crafted world? Owner direction on 16 October now explicitly covers a substantial whole-game visual overhaul using Tripo, not a handful of decorations. docs/asset-art-bible.md records that accepted scope without promoting candidate references to approved direction. Working review target: layered canopy/shrubs/groundcover, warm crafted village buildings, readable residents and clear paths. Source preparation only: the isolated CozyAtmosphere candidate is not applied or visually accepted. Historical approved Unity frame from the bonfire session (16 October, unity-tripo-bonfire-96b75efdc3298102) is reused to show the baseline: three prior plant variants, broad pale lawns and existing village architecture. No new scene or performance measurement is claimed. The prepared review recipe targets two matched view scales, wide valley and close village, after new assets are integrated; actual integrated review remains pending.

habitat ✳

Ein kleines Experiment. Eine Geschichte, die weitergeht.

Die Entwicklung verfolgenDen Gestalter kennenlernenRSS-Feed →
Ein kuratiertes Entwicklungstagebuch · Unity + Python
Feeds und Neuigkeiten
Veröffentlichter Stand

Aufnahmedetails und Quelle