Ein paar Tiere auf der Lichtung
Hennen neben dem Hof, Kaninchen beim Obstgarten und Hirsche im Wald. Kleine Pausen, Picken und gemächliches Umherstreifen bringen noch etwas mehr Leben ins Tal.



Originalnotiz und Messwerte (Englisch)
How much life can a few quiet animals bring to the village? Three hens now peck and stroll beside the farm, two rabbits pause and hop at the orchard edge, and two deer idle and graze in the northern woodland clearing. Their original polyperfect rigs and nine animation loops come from the owner’s Low Poly Animated Animals 4.1.1 pack. The native game includes only these three species. Matte URP materials and fitted ground pivots bring them into the existing valley. This is ambient presentation, like the wind in the trees. Seeded local movement keeps each animal in a small territory, avoids water, paths, solid scenery, door approaches and nearby residents, and pauses with the village or while reconnecting or visiting a home. Animals do not request inference, consume resources, create memories or change the authoritative simulator. No animal ecology, breeding or resident interaction is claimed. The normal saved habitat remained paused with the same four residents and simulation time after the checks. The three attached images are actual 1920×1080 standalone Unity gameplay photographs from the delivered animal build, taken on 17 October Europe/Zurich while observing the ordinary paused save through the read-only photo client. They demonstrate scale, materials, placement and grounding; still photographs do not establish movement. Source identity: unity-source-d52eca9a21e2-animals-d2ecfdb2b719-20261016223039. The village and hearth views from that same build are 20261016T223201871552-ff3c9cc1fde1 and 20261016T223204053237-da767ca4f33a. Measurement snapshot, 17 October 2026: (1) seven animal instances across three species, counted from the imported catalog/runtime receipt. (2) 19/19 Unity runtime assertions passed on animals-grounded-bf63b2af4a4c, including all seven posed rigs, pause/reconnection freeze, animation change, bounded travel and no snapshot mutation across a controlled 120-second exercise; 26/26 territory checks and 23/23 current photo-lifecycle checks passed separately. (3) All seven animals traveled and stayed safe across 821 actual Editor frames over 36.530 seconds, on a controlled local snapshot with no service or inference calls. This frame count is not a performance acceptance sample. (4) 108/108 focused Python checks passed in 5.23 seconds for selective import, movement presentation, navigation, home-life contracts and character packs; this is a scoped suite, not a new full-project result. The Mac player build succeeded in 26.26 seconds with zero errors. Private runtime, geometry, Python and build receipts retain exact sources and conditions. The visual iteration history keeps the first undersized hens and floating deer on editor-animals-first-4f37a70c8350 (20261016T221919653988-2ec60bbf8cbc and 20261016T221947732852-57ee37afccd7), the incomplete posed-scale attempt on editor-animals-pose-fit-eeda2ce7627b (20261016T222155398784-5b6ff9bbae1a and 20261016T222317603965-3f30960d861e), and the corrected grounded Editor views on editor-animals-grounded-bf63b2af4a4c (20261016T222458270945-b469337f6b38, 20261016T222521921306-6b5e434df7f0 and 20261016T222547723981-59e7cef61995). Each was individually staged, inspected and approved with its original source and time. Those local frames are not reassigned to the later native build and do not establish a runtime connection. The final native photographs supersede them for the current public showcase. The website library shows reviewed gameplay posters and source details for these licensed assets. Downloadable animal meshes and animations are withheld; no original AI prompt exists for this third-party pack. The selective importer preserves the original package identities and excludes vendor scripts, controllers, scenes, physics and sound. Licensed sources and derived catalogs stay local and outside Git. Next is to observe the subtle background life during longer ordinary play before considering further species or interaction. Website delivery is recorded separately in the website-sync receipt. Normal-player restoration: local-only native window capture 20261016T223608449253-2d5ccdf1c345 at 00:36 Zurich shows Start living and the paused village in the same delivered build. A lifecycle-aware readback preserved simulation time, all resident and object contents, metrics and social records. The regular player startup changed only revision and pause_reason; an initial overstrict exact-revision comparison failed and is retained in the private restoration receipt. This is a launch/state check, not further running-life evidence. Website reading check: the local reviewed library now has 17 cards and 14 deliberate rotatable models. The three new animal entries are gameplay posters with licensed-source records, unavailable original generation prompts and an explicit withheld-model manifest. All five new source images and 15 responsive WebP derivatives were individually reviewed; no licensed model payload is exported. Actual browser checks exercised the desktop 3-of-17 Poster only filter, absent animal download links, opening the full original deer image, the current homepage photos, and the German journal at 390 × 844 without horizontal overflow. The current three phone images decoded from responsive WebP sources. These are website checks, not new game-motion acceptance. Local-only website evidence retains three exact frames: 20261016T223904549109-7af6b20fa594 and 20261016T223928038003-167730a8bba6 on animal-website-21a5722710af4be6 show the desktop library and filtered animal cards; 20261016T224158429101-27629513ccaa on animal-website-b18e7f2630ba3ad9 shows the German phone journal. Each was separately staged, inspected and approved. The first i18n run found missing new scene translations; the corrected six-test language scope passed. Browser inspection also found generic historical gameplay alternative text; the static and enhanced readers now use the actual image description. The five other publication suites passed 109 tests, current static-page/language checks passed 36, visual-evidence checks passed 13, and the current Node journal-renderer checks passed 30. Scopes overlap and are not added into a whole-project result. One older Node expectation still required a generic image alternative despite the existing static renderer using an escaped authored caption; that failed assertion was corrected and rerun, with escaping preserved. Publication and live byte verification remain separate receipt evidence.