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h✳habitatkleine Welt.
kleine Leben, ganz gross.
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Welt2026-10-17T00:32:37.882811+00:00

Mehr Farbe, mehr Raum zum Umherstreifen

Das Tal hat jetzt smaragdgrüne und petrolfarbene Wiesen, korallenrote Sonnenuntergänge und lilafarbenes Mondlicht. Die allgemeinen Bedienelemente bleiben ausgeblendet, bis du «Menu» oder U drückst.

native village day↗
Native Unity-Aufnahme · kräftigere Nachmittagsfarben im ausgelieferten Mac-Build, mit einer pausierten, eigens erstellten öffentlichen Testszene. Sie zeigt das Aussehen, kein autonomes Leben.17. Okt. 2026
native resident context only↗
Native Unity-Oberfläche · ein Klick auf Moss öffnet nur seine Karte. Die allgemeinen Bedienelemente bleiben ausgeblendet; alle angezeigten Angaben stammen aus öffentlichen Testdaten.17. Okt. 2026
native lake low night↗
Native Unity-Aufnahme · kühler petrolfarbener Boden und ein violetter Mondlichthimmel am See. Die Lichtstimmung lässt die Simulationszeit unverändert.17. Okt. 2026
Originalnotiz und Messwerte (Englisch)

How can the village feel more colorful and a little strange while leaving room to wander? Emerald and teal ground, turquoise water, coral and gold light, and lilac shadows now form one default enchanted palette across Afternoon, Sunset and Moonlight. The existing ACES, color adjustment, bloom and vignette stack remains; geometry and imported source textures were not regenerated. The game starts with only Menu · U visible. Menu or U reveals the toolbar, dock and navigation; Hide UI or U closes them. Resident and interactive-object clicks open their own context, without expanding the general controls. Closing a card preserves selection and following. Nearby public conversation remains visible; selected thoughts and optional overhead speech retain their existing visibility rules. Cottages keep a compact Outside · Esc control. Hidden cards cancel private retrieval; temporary clean photographs preserve the state to restore afterward. Native build unity-enchanted-c6c7d7b0baee852d-20261017001609 was photographed on 17 October 2026, Metal / Unity 6000.3.26f1 / URP, 1920×1080. These are actual standalone renders of an isolated authored public scene. Conversation text is authored, and the running flag briefly exercises presentation without simulator ticks or inference. Native clicks verified Menu/U, real resident picking, card close/follow retention, the reading-chair context, Escape dismissal, cottage entry/return and View/Controls shortcuts. Scroll zoom worked in released HUD space; a native automation drag attempt was inconclusive. Watch conversation opened its context; this minimal service lacks the neighbor-history route, so native network transcript retrieval was not established. Final-source social fixtures separately passed. Saved habitat comparison preserved residents, objects, homes, time and the whole session; only world revision changed after app lifecycle notifications. Life stayed paused. Measured snapshot, with dated scopes: • Native build: 8.655 seconds, 0 errors, 1 existing warning;17October00:16:18UTC,delivery source enchanted-c6c7d7b0baee852d. All 2,062 input-manifest files matched the freeze after building. Source: actual Unity player-build report and digest comparison. Build duration and screenshot FPS are not sustained performance acceptance. • Final wide UI/capture suites: 183/183 checks at 1920×1080,17October00:12:19UTC,source c6c7: 39 collapsed/context, 63 comfort/preferences, 56 geometry/contrast, 25 capture lifecycle. Source: actual Editor OnGUI/player-loop reports. Compact 960 × 600 and 691 × 344 runs retain earlier source enchanted-63e1ab91edebe484; they passed after fixing an empty card body caused by the dock taking its space. Compact behavior was rendered in Editor, not claimed as a native resize test. • Focused private-tab/bubble checks: 92/92 on c6c7 at 00:19 UTC: 20 thought, 19 diary, 37 social and 16 actual delayed-diary transitions. The real async run took 7.418 seconds and observed request completion, close cancellation, stale-response rejection and fresh reopen. Authoritative world/session stayed unchanged. Source: final focused reports and immutable delayed-request receipt; no live model calls. • Atmosphere: 32/32 player-loop checks,17October00:05:58–00:06:21UTC on 63e, whose palette is retained in c6c7. Existing four-effect budget, repeated application, interrupted mood easing, resident-eye shader/visibility checks and unchanged world/collider/navigation state passed. Source: run 20261017T000558210Z-84699181. These checks establish basic rendering safety, not human color preference or model vision quality. Retained visual iterations, all with their original source identities: baseline 20261016T234822126097-93c84e942638; first darker/orange pass 20261016T235052101776-47c2aeda898d; lighter teal revision 20261016T235350662151-4282ca825ad9. Compact intermediate 20261016T235942510668-3af59eb95ecb showed the empty card; corrected 20261017T000344407114-a248702c566d preserves the visible body. Settled Editor moods are 20261017T000442303336-91fa3cdcd4a1,20261017T000449073532-6bf038473e7d and 20261017T000455880834-815106b51dd3. The unrelated cottage-card intermediate 20261017T000746477615-31aaef907bee was corrected in 20261017T001134588910-81151df9adcf. Native startup 20261017T001815481052-1525559eb1e9, object context 20261017T001904239337-878c22c3f7e1, cottage 20261017T001926639458-3cdf921b5789 and public conversation 20261017T002707184169-9789416f3d43 document the delivered behavior. All frames and metadata are individually privacy reviewed; rough iterations remain history. The occluded first deer camera is an intermediate, not a current showcase. The source art bible, board, atmosphere and UI/settings documents now describe this presentation. Four new board captures preserve actual desktop/phone renders; 8/8 reference images loaded with no overflow at 1280 × 1000 and 390 × 900 in Chromium 151. Website current village, interior and settings images now select this native build; earlier wildlife milestones and planned animal companions remain unchanged. Standalone asset meshes, source textures and reviewed model manifests are unchanged by the runtime color grade. Next useful check: the owner’s ordinary play experience—does the balance feel vibrant enough, and are controls easy to find when needed? Longer comfort review, sustained M1 performance and full native compact-window/persistence acceptance remain open. Publication/live delivery is recorded separately by website-sync. Website completion review: actual desktop/phone captures are 20261017T003803845637-daa6d9aab3c5,20261017T004106822174-cf00c834b5b2,20261017T004044429288-e86fe71bcb58 and 20261017T004350269874-69c74faebfca. An earlier How loading frame and untranslated-caption phone checkpoint remain dated intermediate evidence. The final inspected journal images decoded 3/3 at 1440 × 1000 and 390 × 844, the phone world section 3/3, and the current How village 1/1, without horizontal overflow. The homepage now uses authored native-photo captions instead of the old studio fallback. Six scoped Python website suites passed 146 tests in 9.77 seconds; site-page/localization checks after the caption correction passed 36 in 1.09 seconds. See public-website for scopes. The finalizer records Git delivery and live-byte verification separately.

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