Character live link · Diagnostic: incomplete automatic export
The first Unity preview exposed omitted mesh parts.

Originalnotiz und Messwerte (Englisch)
The first Unity preview exposed omitted mesh parts. The live Blender collection iterator was invalidated while copies were created. This failed visual iteration led to a snapshot of the object list and explicit mesh/weight completeness checks. Visual: 20261014T211032215538-6b9fd9bee125 — captures/2026/10/14/character-live-link-20261014/20261014T211019-84bd4f89/20261014T211032215538-6b9fd9bee125/image.png; actual Unity studio render, not gameplay. Statistics: 4 prefabs changed; 0 live instances refreshed; 5.92 s Blender export and 5.12 s Unity apply (preview time excluded). Source: per-revision receipt and reviewed capture, characters-0f42eaab23b205c9 at 2026-10-14T21:10:25.7706980Z. These are local iteration measurements, not a performance guarantee. See character-pipeline documentation.