Character live link · Diagnostic: incomplete automatic export
The first Unity preview exposed omitted mesh parts.

Full entry & measurements
The first Unity preview exposed omitted mesh parts. The live Blender collection iterator was invalidated while copies were created. This failed visual iteration led to a snapshot of the object list and explicit mesh/weight completeness checks. Visual: 20261014T211032215538-6b9fd9bee125 — captures/2026/10/14/character-live-link-20261014/20261014T211019-84bd4f89/20261014T211032215538-6b9fd9bee125/image.png; actual Unity studio render, not gameplay. Statistics: 4 prefabs changed; 0 live instances refreshed; 5.92 s Blender export and 5.12 s Unity apply (preview time excluded). Source: per-revision receipt and reviewed capture, characters-0f42eaab23b205c9 at 2026-10-14T21:10:25.7706980Z. These are local iteration measurements, not a performance guarantee. See character-pipeline documentation.