What makes a little life their own?
A shared design notebook records how residents choose today and questions for making their experiences shape tomorrow. These are discussion notes, not new gameplay systems.

Originalnotiz und Messwerte (Englisch)
Source review saved in docs/design-notebook.md. Daily choices use local scoring; optional Qwen proposes bounded next activities and speech. Persistent experience exists, while continuing ambitions and experience-driven interest development remain future design work. Thought bubbles and diary text are authored simulator projections. Reviewed six core Python files on 15 October 2026; combined ordered path/content SHA-256 90a28b6f74cc2aa7e508451df307ed3c9041cdc0437b1d9e144f37a614870ac2. Measured code limits at this review: 5 ordinary candidate choices, 120 simulation-second model goal lifetime, 80 diary entries per resident. Sources: behavior.py and resident_journal.py. No new runtime tests or model calls were performed. Two fresh 2880 × 1800 Unity frames were captured at 20:56:31 and 20:56:34 UTC from player unity-thought-ui-source-f35fc9015b61-20261015204249 and individually inspected with their metadata. The current view has roof occlusion; the village view shows overall appearance. Neither proves cognition quality. Next: elaborate which experiences should change goals, interests and relationships. Both Needle gates remain disabled.