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h✳habitatkleine Welt.
kleine Leben, ganz gross.
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Welt2026-10-16

Bringing the farm into the crafted village

A warm timber barn and slender windmill are prepared to replace the remaining large farm landmarks. Actual game review follows the coordinated import.

Originalnotiz und Messwerte (Englisch)

The barn and mill extend the cottage family to the large farm silhouettes. Generated barn wall caps caused diagonal artifacts; removing them exposed corner gaps, then a bounded enclosed oak core and broad doors closed those gaps. The mill baked rotor was removed for a separate locally authored canvas rotor. Twelve source-stage views retain failures and corrections. These Blender studies use temporary lighting and are not gameplay. Measured16 October2026 from retained source manifests and CLI receipts: two P1 jobs consumed40 credits each; extension80, house/prop branch280, live account400 available/0 frozen. Barn final source8831 triangles and10.761×10.803×10.000m; mill7310 triangles and3.526×3.800×14.500m before runtime fit. Four existing landmark placements targeted. Native fit/sail-sweep checks pending. Sources/scripts copied and frozen for sole Editor owner. See docs/village-landmarks.md.

habitat ✳

Ein kleines Experiment. Eine Geschichte, die weitergeht.

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