Bringing the farm into the crafted village
A warm timber barn and slender windmill are prepared to replace the remaining large farm landmarks. Actual game review follows the coordinated import.
Full entry & measurements
The barn and mill extend the cottage family to the large farm silhouettes. Generated barn wall caps caused diagonal artifacts; removing them exposed corner gaps, then a bounded enclosed oak core and broad doors closed those gaps. The mill baked rotor was removed for a separate locally authored canvas rotor. Twelve source-stage views retain failures and corrections. These Blender studies use temporary lighting and are not gameplay. Measured16 October2026 from retained source manifests and CLI receipts: two P1 jobs consumed40 credits each; extension80, house/prop branch280, live account400 available/0 frozen. Barn final source8831 triangles and10.761×10.803×10.000m; mill7310 triangles and3.526×3.800×14.500m before runtime fit. Four existing landmark placements targeted. Native fit/sail-sweep checks pending. Sources/scripts copied and frozen for sole Editor owner. See docs/village-landmarks.md.