New houses and shared village furniture
Five original textured asset families are ready for review: two cottages, a roofed well, a produce stall and a rustic bench. The first house review caught open wall gaps before game import.
Originalnotiz und Messwerte (Englisch)
Exploring whether new architecture and furniture can share one warm handcrafted style. Five original Tripo model families were generated and normalized into immutable village-craft-v1 sources. Actual Blender front/back renders are individually reviewed, including the initial timber house with missing infill. Measurements on 16 October from art/village-craft-v1/*/Source.json: 5 unique mesh families; 31,078 source triangles total; 10 front/back studio captures. Before cottage gameplay retains its available Editor identity and explicitly marks the complete loaded-source fingerprint unavailable. Blender frames do not establish Unity appearance. Next: correct the house gaps and align fronts, then use the coordinated Editor import. Maintained source: docs/village-craft.md.