New houses and shared village furniture
Five original textured asset families are ready for review: two cottages, a roofed well, a produce stall and a rustic bench. The first house review caught open wall gaps before game import.
Full entry & measurements
Exploring whether new architecture and furniture can share one warm handcrafted style. Five original Tripo model families were generated and normalized into immutable village-craft-v1 sources. Actual Blender front/back renders are individually reviewed, including the initial timber house with missing infill. Measurements on 16 October from art/village-craft-v1/*/Source.json: 5 unique mesh families; 31,078 source triangles total; 10 front/back studio captures. Before cottage gameplay retains its available Editor identity and explicitly marks the complete loaded-source fingerprint unavailable. Blender frames do not establish Unity appearance. Next: correct the house gaps and align fronts, then use the coordinated Editor import. Maintained source: docs/village-craft.md.