A world with rules
The simulator decides what can happen. AI residents propose actions inside those rules.
Habitat
Local habits keep life moving. Optional AI adds a little conversation.
Nearby places, neighbors and events give a resident something to notice.
Only permitted memories provide context. Private experiences keep their boundaries.
Local habits choose without waiting for inference. Optional Qwen3.5-2B adds conversation and occasional broader proposals.
Python validates and saves actions. Unity shows what happens.
Some moments become shared stories. Others remain private.
Conceptual system diagram · not a live simulation
The failed Needle autonomous and suggestion gates remain disabled. Optional model attempts pass through the persistent budget ledger; there is no automatic cloud fallback.
The simulator decides what can happen. AI residents propose actions inside those rules.
Privacy is checked before memories become part of an AI prompt. Shared history has its own place.
Every published moment has a source. Concepts, rendered studies and working gameplay are labeled separately.
Gardens, cottages and hobbies. Routine life continues without an AI reply.
Household life and longer stories remain experimental. No public release yet.
Habitat is an early local Unity prototype. This website is its development journal. A public playable release is not available yet.
The new Little moments photographs are actual observed Unity gameplay. Their activities were chosen by the normal simulation; the photographer changed only the camera. Historical studio portraits, Blender studies, concepts and captured-still films keep their own labels and dates.
Everyday local habits choose feasible activities from residents’ needs, interests and recent routines. Python owns the world and validates actions. Optional Qwen3.5-2B adds short conversations and occasional broader choices; routine life keeps moving without it. Longer stories across generations remain experimental.
Browse the progress journal, subscribe to its RSS feed, or find me through the links on the About page. New snapshots appear when I publish another chapter.