LITTLE LIVES. BIG PERSONALITY.

A tiny world.
Very busy neighbors.

Pip rests by the hearth. Pebble reads behind.
Actual Unity gameplay · a little life in progress
Small moments. Excellent company.

Four neighbors. One little village. A local life sim full of gardening, good books and everyday surprises.

Local prototype · Not publicly playable yet.

WHAT IS HABITAT?

Little lives. Full days.

Local habits. Optional AI. A world to explore.

Garden

A little care. A little growth.

Fish

Important business by the lake.

Cook

Something warm for later.

Read

Just one more page.

Make

A keepsake for a neighbor.

Rest

Doing less is an activity, too.

How the little brains work ↗
SMALL MOMENTS, LARGE PRIORITIES

Very important neighbor business.

Ordinary moments. Actual observed gameplay.

Pip rests by the hearth. Pebble reads behind.
Actual Unity gameplay

The two-person quiet club.

Pip rests by the hearth. Pebble reads behind.

Pebble takes a book outdoors.
Actual Unity gameplay

Fresh air. Same book.

Pebble takes a book outdoors.

Moss takes the bench. Pebble stands by the hearth.
Actual Unity gameplay

A very manageable agenda.

Moss takes the bench. Pebble stands by the hearth.

Ember reads in the cottage chair.
Actual Unity gameplay

Just one more page.

Ember reads in the cottage chair.

Explore the visual archive ↗
THE NEIGHBORHOOD

Small cast. Big charm.

Four original faces. One shared world.

Moss · actual Unity library portrait
Unity studio portrait

Moss

Tiny sprout. Mustard cardigan.

Pip · actual Unity library portrait
Unity studio portrait

Pip

Round glasses. Blue tunic.

Pebble · actual Unity library portrait
Unity studio portrait

Pebble

Coral cap. Little pockets.

Ember · actual Unity library portrait
Unity studio portrait

Ember

Pointed ears. Brush tail.

Original designs · Unity studio portraits.

ONE LITTLE STEP AT A TIME

From a clearing to a little world.

Built, tried and captured.

  1. A place to begin

    The first Unity clearing: homes, a garden and a meeting place.

    First Unity prototype
    The first clearing · garden
    First Unity prototype
  2. Room to wander

    Paths connected cottages, farms, an orchard and a lake.

    Unity gameplay · historical capture
    The Open Valley · perspective 3D · farm
    Unity gameplay · historical capture
  3. Four original neighbors

    Moss, Pip, Pebble and Ember arrived in Unity.

    Unity integration · historical capture
    The Open Valley · perspective 3D · resident-closeup
    Unity integration · historical capture
  4. Life keeps moving

    Everyday habits keep life moving without waiting for AI.

    Observed Unity gameplay · local routines
    The Open Valley · current gameplay camera
    Observed Unity gameplay · local routines
  5. Home, hobbies and little rituals

    Enterable cottages, fishing, cooking, books, keepsakes and naps.

    Observed Unity gameplay · cottage reading
    Ember · One more page · observed gameplay
    Observed Unity gameplay · cottage reading
Read the journal ↗
STILL MAKING THINGS

Fresh from the workbench.

16 Oct 2026

A new hearth with living fire

The village campfire now combines a new textured Tripo stone-and-log base with locally animated flames, embers and warm light. Existing assets remain preserved and the live Unity preview is running.

16 Oct 2026

A shared visual language

A new art guide puts the hut, village and candidate trees beside a source palette and practical asset rules. Each reference keeps its own approval status.

A QUICK LOOK BACK

The story, in 16 seconds.

Edited captured stills · no audio
Media notes & text description

A 16-second silent progress sequence from captured stills: the first Unity clearing, a wider Unity valley, and a Blender character study. Crossfades are editorial transitions, not real-time gameplay.