Can the hearth share the village’s friendly colors? The first native bonfire was rejected. A new local reconstruction brings copper logs and sage, teal and cream stones into the game, ready for another visual review.
Full entry & measurements
The owner rejected the first generated bonfire’s pale flattened appearance. Its native frame and rejected test build remain preserved; the prior approved hut player was restored while making the replacement. A new built-in imagegen concept informed another actual TripoSR mesh, rather than serving as implementation proof. Blender v3 showed washout/dark texture seams, v4 smoothed and recolored the mesh, v5/v6 explored coherent stone colors but retained 12 tiny boundary edges, and v7 closes the generated solid before simplification and validates the saved/exported source. v4’s original zero-nonmanifold figure was stale because it preceded simplification; later versions and this note correct that claim. No old evidence was overwritten.
Measured 16 October 2026 Europe/Zurich: (1) the replacement raw mesh’s 28,176 triangles become 4,606 in saved v7, from generation report and Blender manifest/source; (2) 188 raw boundary edges become zero nonmanifold edges after v7 cleanup, checked afresh in the exporter; (3) 13/13 isolated Unity Editor checks passed at 00:28 Zurich for source, dimensions/material, unchanged colliders, flames/light, paused idle/validated use and picking coverage; (4) the scoped routine/home-life/evidence/journal-privacy/workshop Python suites passed 67 tests in 4.07 seconds. These checks do not establish natural activity frequency, native mouse picking or sustained performance.
The final native source is unity-bonfire-source-905f9c190896-20261015222920, Blender SHA256 9fe83f91bf2e971aea86a851e809f82eb5fc421f4f75d84369a1e7033604ea8b. The normal player is open, simulation paused and background disabled; no inference or resident action was started. The solid uses one packed texture/material, while the pre-existing flame/light behavior remains separate and is raised to clear the taller solid. Existing navigation, model budgets, Needle gates, huts and tree studies were not changed by this increment. Prior build/source assets were preserved, with no pruning. The replacement is visibly more colorful but still has softened/fused log transitions, lacks the concept’s crisp cut-end rings and has artificial stone color-sector boundaries. It is integrated for review, not owner-accepted art.
Evidence: first rejected actual native frame 20261015T221555158425-ba319f4e1f18; new concept 20261016T002104247757-6bb4d84b4ed6; actual raw CPU mesh preview 20261016T002344361202-ee7f285dd704 (corrected resolution-128 label; initial incorrect resolution-64 sidecar stays private/unapproved). Intermediate Blender front/underside pairs: v3 20261016T002415058682-c60e5f5064b6 and 20261016T002420438092-5047c33378f1 (washout/seams); v4 20261016T002458568822-41f5a0f0988d and 20261016T002505275474-cad6f12318af (smooth palette); v5 20261016T002542223326-564df428a904 and 20261016T002547695771-ce1b5e4eee11 (coherent colors); v6 20261016T002620136084-2c72993e41d0 and 20261016T002626090182-b374707e2bd9 (boundary-repair attempt); v7 20261016T002724727562-4fbfc7ddd68a and 20261016T002729672296-0d598ad4a571 (closed solid). Final actual native close/garden views are 20261015T223030821638-30c020d64204 and 20261015T223101501090-a3383bd41065, with prior garden baseline 20261015T221252196020-b70707df8d01. Every published image and sidecar was individually inspected and privacy reviewed, which is separate from artistic acceptance. Details: docs/bonfire-asset.md. Next is owner visual feedback on the actual replacement.