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Website2026-10-14T21:44:00+00:00

A little world, taking shape

The first clearing, a wider valley, and four new faces: a short visual introduction to Habitat, ready when you press play.

Progress film · static poster↗
The static poster before playback. A reviewed Unity valley still, presented as an edited progress sequence.14 Oct 2026
Progress film · encoded frame and transition review↗
Actual decoded film frames, including the two crossfades. Source labels distinguish Unity stills and the Blender character study; this is not live gameplay.14 Oct 2026
Full entry & measurements

Can a few real moments tell the story so far? The first progress film uses three reviewed captured stills, with source labels on every scene. It is a silent editorial sequence, not recorded gameplay or a time-lapse. Native controls and a static poster keep movement deliberate. A small animated WebP is available through a separate play control and runs once. The actual encoded frames and both transition midpoints were inspected along with every WebP frame and container metadata before individual approval. Measured on 14 October 2026 with FFprobe 9.0.2 and exact byte counts: 16.000 seconds / 384 frames at 24 fps; MP4 694,573 bytes; WebP 41,288 bytes; total three media assets 899,840 bytes. Source: reviewed media/progress-film-20261014/media.json, manifest SHA-256 254e8af3463326ebad291fa18ee008f3eb62aa0bfa7ed1f3730b4744a4b27a71, generator e272b391499287785942b57f52f60f92d6e7c5bae96de3bdfe1df01980ac866b. Full MP4 decode passed; the isolated Chromium player passed six playback/seek assertions. These are media checks, not simulation measurements. See progress-media documentation for original capture dates/builds and edit recipe. Next: document genuine continuous gameplay when a safe recording is available.

habitat ✳

A small experiment. An unfolding story.

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