Skip to content
h✳habitatsmall world.
big little lives.
HomeHow it livesDevelopment logDesign libraryAbout
Deutsch
Back to the development log
Residents2026-10-14T21:12:24.6896180Z

Character live link · Complete saved-scene export

The corrected exporter preserves every mesh part, palette and six-bone rig directly from the saved Blender scene.

Four Blender characters · Unity prefab review↗
Rendered image14 Oct 2026
Full entry & measurements

The corrected exporter preserves every mesh part, palette and six-bone rig directly from the saved Blender scene. Studio placement is removed; no generator or original file is overwritten. Visual: 20261014T211224689618-3db51a8248ef — captures/2026/10/14/character-live-link-20261014/20261014T211220-214a1659/20261014T211224689618-3db51a8248ef/image.png; actual Unity studio render, not gameplay. Statistics: 4 prefabs changed; 0 live instances refreshed; 1.85 s Blender export and 1.85 s Unity apply (preview time excluded). Source: per-revision receipt and reviewed capture, characters-264835405c351d15 at 2026-10-14T21:12:22.4468630Z. These are local iteration measurements, not a performance guarantee. See character-pipeline documentation.

habitat ✳

A small experiment. An unfolding story.

Follow the progressMeet the makerRSS feed →
A curated development journal · Unity + Python
Feeds & updates
Published snapshot

Capture details & source