Skip to content
h✳habitatsmall world.
big little lives.
HomeHow it livesDevelopment logDesign libraryAbout
Deutsch
Back to the development log
Residents2026-10-14T22:41:26.760254+02:00

First Blender character pass preserved from its saved scene

The initial Moss, Pip, Pebble and Ember studio scene is archived.

Full entry & measurements

The initial Moss, Pip, Pebble and Ember studio scene is archived. Initial PNG previews were overwritten before the standing screenshot-history rule arrived; the retained scene was re-rendered with a new timestamp and its actual scene-file hash. This recovered first pass preserves the earlier lighting and lighter labels for comparison. Blender evidence only; see character-assets documentation.

habitat ✳

A small experiment. An unfolding story.

Follow the progressMeet the makerRSS feed →
A curated development journal · Unity + Python
Feeds & updates
Published snapshot

Capture details & source