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Website2026-10-15T20:20:56.019267+00:00

A little closer, especially on phones

The game photograph now follows the headline on phones, before the longer introduction. Brighter buttons and a colorful dark theme keep the welcome easy to read.

A historical website layout accompanying this development entry.↗
Actual 390-pixel website capture: the gameplay postcard is visible immediately after the headline.15 Oct 2026
A historical website layout accompanying this development entry.↗
Actual desktop website capture: the refined primary button keeps its playful color with stronger text contrast.15 Oct 2026
A historical website layout accompanying this development entry.↗
Actual desktop website capture: the dark theme keeps the sky-blue panel and warm accents.15 Oct 2026
Full entry & measurements

The second visual iteration preserves a natural headline → gameplay → introduction reading order in both generated HTML and JavaScript. The desktop layout retains the same side-by-side composition. Browser measurements on 2026-10-15T20:20:36.786Z, viewport 390 × 844, light theme, compare frozen first-pass playful-site-989e12ce83745b7b with playful-site-c507f719e92d4374: the hero photograph begins at 766.7 → 356.0 CSS pixels from the top; primary-button text/background contrast improves 3.96:1 → 4.89:1 using the rendered solid colors and WCAG relative luminance; 3 individually reviewed second-iteration website frames preserve phone, desktop light and desktop dark appearance. These are scoped layout and sampled contrast measurements, not a full accessibility certification. Locally served Fredoka and Nunito Sans loaded successfully in the observed browser. The old valley hero remains temporarily while the gameplay photo client observes natural activities. Source app c89d2bb3e28e60a79b44c465a910ad229e468293ce898af62e854170a6a80808; CSS b910d68b491db5be7a1dcfafd04975520a4993ca26ee4088f3d21a823b4b607f. Next: add the new photographs and check the complete four-route/theme/width matrix.

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