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World2026-10-15T23:02:25.937156+02:00

A village that feels more fluid

Player feedback records slow pacing, houses that feel out of place, and a wish for continuous walking. Blender is the preferred asset creation and management workflow; this remains a notes-only discussion.

The Open Valley · perspective 3D · village↗
Reused actual Unity village capture · 15 October 2026 at 22:56:34 Europe/Zurich. Reference for house cohesion; this still does not verify walking or collisions.15 Oct 2026
Full entry & measurements

Added direct player feedback to docs/design-notebook.md. Desired future changes: visually cohesive houses and residents who follow paths with continuous movement rather than conspicuous slow grid steps. Object clipping was reported by the player and is acceptable for now; its technical cause has not been verified. No implementation or asset work was undertaken. Existing approved Unity capture 20261015T205634788101-3d07f88e0f05, dated 15 October 2026 at 22:56:34 Europe/Zurich, is reused as a building appearance reference only. Source player unity-thought-ui-source-f35fc9015b61-20261015204249, 2880 × 1800 pixels. These two dimensions come from the capture sidecar, not a new render. No pacing or collision measurements are available because this increment records subjective feedback only. Next: elaborate art direction and movement feel in a later discussion; any implementation belongs to a dedicated action session.

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