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World2026-10-15T23:08:41.759350+02:00

One house at a time

Field notes call for higher fidelity, a cohesive visual style and focused Blender iterations on houses and furniture. Unity remains the chosen engine; character rigging research is a future question.

The Open Valley · perspective 3D · village↗
Reused actual Unity gameplay · 15 October 2026 at 22:56:34 Europe/Zurich. Existing village appearance for art-direction discussion; no new assets or animation evidence.15 Oct 2026
Full entry & measurements

Owner feedback recorded in docs/design-notebook.md during an explicitly notes-only conversation. Preserve fluid movement as an outcome, establish an overarching art style, and explore an asset-by-asset Blender workshop. The owner withdrew the Unreal-port idea and reaffirmed Unity. A recalled open-source AI rigging/animation tool is unnamed and its Mac feasibility unverified; research was recorded for later, not performed. No game changes, new assets or roadmap changes. No new visual or timing measurements exist for this discussion. Reused village reference was captured 15 October 2026 at 22:56:34 Europe/Zurich, 2880 × 1800 pixels, player unity-thought-ui-source-f35fc9015b61-20261015204249; dimensions and source are historical capture-sidecar measurements, not results of this note. Next: elaborate a shared visual target and focused house review process.

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