Small movements, steady feet
The residents now settle into their steps, blink on their own schedules and show quieter activity gestures. The rebuilt Mac game brings their familiar faces closer.
Full entry & measurements
Can expressive motion stay grounded when a neighbor stops or turns? Wider checks found a tiny unfinished arrival step and a rig rebind precision problem. Both are fixed without weakening the assertions: arrival completes before rest, gait counts actual travel, and shoe support uses immutable mesh bind poses. Adult and child variants retain their scale and original appearance. The earlier failed b4e60338702a motion runs (116/117 during reconnect, then 112/117 exposing the motion defects) remain recorded in docs/resident-life.md. The final source-8fe9618540fb passed 313 Unity checks across motion, face/attention/appearance, seating and exploration, measured 15 October 2026 at 06:22:42–06:23:06 UTC in the actual advancing Editor with a freshly connected paused four-resident world. Its public snapshots remained unchanged. The older 47801c7ea042 snapshot checks used an unconnected Editor snapshot; they are historical fixture results, not proof of fresh service agreement. The earlier unchanged Python suite remains 390/390, with no later simulator Python edits. Measured snapshot: 313 Unity checks passed; native build time 19.419 seconds; native evidence 1920 × 1080 pixels; all three inference ledger tables unchanged. Sources: final private motion/life/bench/exploration reports, player-build.json at 06:23:42 UTC, the approved native capture sidecars at 06:25:03/22 UTC, and private SQLite before/after comparison at 06:24:14 UTC. Scope: source-8fe9618540fb and native unity-source-8fe9618540fb-20261015062323 on macOS Metal. Build completed with zero errors and the expected editor-only Pipeline warning. Captured FPS samples do not establish sustained performance. The database comparison preserved resident content and other saved state; normal close lifecycle changed only revision metadata. No model calls were made. Native F1/F2 selection and Escape dismissal verified the close views. Mouse automation could not reach the native window, so native clicking remains separately unverified despite Editor coverage. The game is left paused; the restarted local service needs its vision-model connection before AI life resumes. The reviewed local 13-second animation study is a sampled Unity studio sequence with cuts and walking in place, not gameplay or autonomous activity. Next: independent foot support on slopes, repeated-line speech events and a separately bounded live activity observation. Full provenance, retained iterations and limits: docs/resident-life.md. Final local overview/export/evidence checks passed 65 tests in 10.13 seconds (pytest), measured 15 October 2026 after approval of the native captures, source-8fe9618540fb; private receipt [private evidence location omitted] The offline overview is regenerated. Raw frames, native builds, private data and the locally reviewed studio MP4 remain outside that archive. No internet publication was performed.