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World2026-10-15T23:50:53.385211+02:00

Three trees, ready to shape together

Broad, tall and young crown studies are now separate reusable Blender assets. Their clean sources and exports are ready for review; the game keeps its current trees.

Standalone tree · broad-crown↗
Actual Blender render · standalone broad-crown tree; clean asset source, temporary review lighting excluded from export.15 Oct 2026
Standalone tree · young-crown↗
Actual Blender render · standalone young-crown variant. Review framing is scaled per asset; measured heights are in the manifests.15 Oct 2026
Full entry & measurements

The owner selected trees for the next visual study, then clarified that individual reusable tree/plant variants are wanted rather than a populated Blender scene. An initial six-tree grove is retained as exploratory evidence only, capture 20261015T234404734986-3b60e9b14f33, source eb26a96b3fc7df7b9a4b2002ddd92c3684cf856496f4b05b951ec74728902e90; it does not implement Unity placement or path clearance. Extracted 3 standalone assets under art/workshop/tree-family/v1: broad-crown, tall-crown, young-crown. Each saved source has one scene and mesh, ground-level origin, zero rotation and unit scale, with no render camera/light. Each has FBX/GLB, a palette/provenance manifest and a reviewed 1000×1000 Blender render. Measurements on 15 October 2026, Blender 5.2.2 LTS: all 18 independent saved-source checks passed (6 per asset), all 6 FBX/GLB round trips reproduced the expected mesh heights within 2 mm, and every asset has 1,452 triangles. Asset heights and exact source/export hashes are in each manifest; reports in [private evidence location omitted] An initial extraction failed exact ground normalization before rendering; the attempt is preserved privately and was corrected using joined vertex positions. The grove and all three individual staged renders/metadata were inspected and individually approved. Native app inspection verified broad-crown/Asset.blend is visibly foreground as a single editable tree. Skill-creator update and listing checks passed; tree sources are safely separate from the house-parameter queue. No Unity tree import, LOD, wind, collision, performance acceptance or placement change is claimed. The approved hut remains in the updated native game. See docs/tree-assets.md. Next: owner feedback on individual silhouettes, crowns, trunks and palette before any tree replacement. Requested build retention remains pending direct owner authorization; no generated versions were pruned.

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