Soft borders around a crafted village
Mixed tree crowns, planted cottage sides and low moss shoulders now give the village more layered greenery. Roads, fields and the gathering square remain open.
Full entry & measurements
The initial scattered planting left too much flat lawn around the path grid. The accepted bounded pass groups larger textured shrubs and flowering plants, adds cottage side gardens and softens selected lane edges with a hundred low shared moss masses. The original gameplay clearings remain deliberate: this is a landscaped village, not a dense forest. Two stretched-mesh border studies produced spikes and were rejected; the final low rounded mesh uses its own subdued matte materials. Actual intermediate and accepted frames retain their original provenance. The imported glTF shader graph rendered blue after an Editor cache recovery. Persistent standard URP materials corrected the visible result while retaining source albedo and normal textures, skeletal clips and source archives. The final day grade reduces the washed appearance without changing simulation time. Character refinements and cottages were reviewed separately. Final native packaging still awaits the last landmark integration. Measured 16 October 2026, Europe/Zurich, source overhaul-moss-3f640fe3ece5d5e6: (1) 592 original tree visual anchors and 657 low plants, including 100 static rounded moss masses. Navigation remained 887 solids/25 roads in isolated acceptance fixtures; no generated foliage colliders were added. (2) A 25-second Editor sample, with five-second warmup and saved simulation paused, recorded 1,065 intervals: mean18.79ms, median15.55ms, p95 35.98ms; forty vegetation animators active. The pre-existing paused native player was also open, so this is not a standalone FPS acceptance or active-AI performance result. (3) An actual exported upper wind bone changed2.06degrees across1,771 advancing renderframes while simulation remained paused. (4) A supported console query after the final Play restart returned no new errors or warnings in its checked interval. Historical edit-fixture Destroy errors remain retained; this does not claim the entire console history was clean. Private reports retain source scope and dates. The remaining delivery check is the final native Mac player after the barn/windmill pass, with actual day/sunset/moonlight and whole-valley evidence.