The crafted valley reaches the Mac game
The updated Mac app now opens the richer valley, crafted homes and finished farm. Soft planting borders keep roads, entrances and the gathering place readable.


Full entry & measurements
The final landscape, cottage and prop family, timber-finished barns, moving windmill, original resident identities and warmer atmosphere are now packaged in the normal Mac game. Actual native village and farm frames were inspected after launch through Start Habitat. The game remains open in daytime with the saved simulation paused. Day, sunset and moonlight readability were also reviewed in Unity. Broad lawn clearings remain deliberate gameplay spaces; this is a landscaped village, not a dense forest. Measured 16 October 2026: (1) final native build completed in 68.7 seconds with zero errors; its one warning concerns absent Editor remote-control configuration in Player builds. Actual native log has no error/exception/failure patterns. (2) The final 25-second paused Editor rendering sample recorded 1,054 intervals, mean18.98ms/p95 36.52ms, with592treeanchors/657lowplants and40activevegetationanimators. This is scoped Editor rendering evidence, not an active-inference or sustained native benchmark. (3) Navigation fixtures retained887solids/25roads; cottage, landmark and doorway acceptance passed. (4) Wind, fire, sails and original character idle/walk compatibility were verified separately. The final source audit records one controlled Unity material normalization during packaging: legacy texture/color fields synchronized to the active URP fields. A checksum reconstruction establishes the exact change; active material settings and geometry did not change. Retained private receipts bridge the prebuild and packaged source identities. Before/intermediate/after evidence preserves rejected pale foliage, scattered planting, blue shader and spike-border studies rather than presenting them as final results.