The new cottages belong in the village
Two warm cottage designs now replace the village’s house appearances, alongside a roofed well, striped produce stalls and oak benches. Final Unity close views show closed gables and taller doors with the original home approaches intact.
Full entry & measurements
Final actual Unity Editor gameplay captures were individually inspected and privacy approved after sequential asset import. The warm timber and orchard cottages face the existing street approaches; the orchard gable no longer shows the sky, and the taller wall section improves the visible door proportions beside residents. Normal-day captures have resident life paused and only the camera changed; no resident actions or poses were arranged. Source overhaul-gardens-de8ad38063ffd3ae is retained by the lifecycle owner. Measured 16 October in the isolated final fixture: 14 cottage appearances, 9 shared props, 15/15 native checks including gable outward normals and unchanged navigation, 35/35 final export round-trip checks. The four original home-entry anchors remain visually clear and no generated physics colliders were added. These frames precede a separate global grade and do not establish sustained rendering performance or a rebuilt standalone app. All original and intermediate source revisions remain preserved. Maintained source: docs/village-craft.md.