The same neighbors, with softer faces
Moss, Pip, Pebble and Ember now render with softer rounded surfaces while keeping their original clothes and distinguishing shapes. Their existing simple walk and blinking faces remain compatible.
Full entry & measurements
Actual Unity idle and walking fixtures show all four final imported appearances. All 29 imported-asset checks pass, including original palette, grounded bounds, six bones, collider coverage and head deformation. Four face fixtures detect the supported expressions and reach full blink weight 100; imported affected vertices are 460 for Moss/Pebble/Ember and 580 for Pip after split-normal welding. Source topology and rig coordinates remain unchanged within export precision. Reports are [private evidence location omitted] and [private evidence location omitted] The Editor exited between baseline and final import; before/after record identical day ambient colors and the same camera/recipe, but different actual loaded modules. The normal polish is visually accepted in Unity; these are synthetic pose fixtures, not autonomous behavior or steady performance. No paid character generation was used. Final standalone build acceptance remains coordinated with the world overhaul.