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Residents2026-10-14T22:41:26.760254+02:00

Four distinct resident characters · final Blender asset study

Moss, Pip, Pebble and Ember now have editable original geometry, six-bone rigs, and separate FBX/GLB exports.

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Moss, Pip, Pebble and Ember now have editable original geometry, six-bone rigs, and separate FBX/GLB exports. The final visual pass strengthens sheet labels and contrast. A lineup and four front/three-quarter/back sheets are archived with immutable PNG names, camera details and source hashes. All 24 source-bone checks and eight export reimports passed. Each exported character contains one mesh and 4,082–5,108 triangles. Unity import, runtime assignment and animation clips are not implemented by this asset study.

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